![]() ![]() validation layer 1 4096: setupLoaderTrampPhysDevs: Failed during dispatch call of 'vkEnumeratePhysicalDevices' to lower layers or loader to get count. Also fixed long texture animation sequences. Also fixed loading of multi-skin MD3 models. VK_KHR_device_group_creation (requested) Fixed Issues: Fixed a crash that happened when loading a map with non-emissive lava material. Vulkan instance extensions required by SDL2: Loaded 'materials.csv' (fast search = true) DOWNLOAD: NVIDIA GeForce 441.41 WHQL Game Ready Halo: Reach Optimal support for Quake II RTX v1. Also fixed is a 'low streaming bandwidth' error in 'Forza Horizon 4' after extended periods of gameplay. ![]() It is the second installment of the Quake series. A 'Shadow of the Tomb Raider' game crash at startup in DirectX 12 mode has been fixed. Engine version: q2rtx 1.5.0-master-c4d9f227, built on Mar 29 2021 Quake II is a 1997 first-person shooter video game developed by id Software and published by Activision. *Does anyone know any workarounds where I don't have to un-install the AMD drivers each time I want to play?" These are the exact steps and issue.Ģ) Un-install the AMD drivers from the system and rebootĤ) Switch the graphics adapter for windows to the AMD integrated graphics (this happens automatically when on battery for power saving)ĥ) Switch back to nVidia performance as the active graphics (when plugged back in)Ħ) Launch Quake 2 RTX again, error message "Couldn't initialize Vulkan" appears.īasically, once you switch to the AMD graphics, Quake 2 get's stuck on trying to use Vulkan on the AMD graphics, even though the system is set to use the nVidia graphics. When I launch Quake 2 RTX, I get the error "Couldn't initialize Vulkan". In Windows Graphics settings, and Nvidia Control Panel, I have Quake 2 and Quake 2 RTX set to run off of the nVidia 3080. I have a laptop w/ AMD integrated graphics, and a 3080. ![]()
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