![]() According to the Italian gaming website,, recommends starting in Egypt and evolve first, the Water and Air transmissions in addition to Extreme Bioaerosol. The Indian technology magazine, Digit.in, recommends starting in Saudi Arabia, as it has many air and sea routes, as well as this country has connections between Europe, Asia and Africa. Additionally, in this mode, the symptoms of the virus mainly affect the respiratory system. The player can use certain special operations to reduce Non-Compliance by making public alerts so that people take quarantines seriously, and the player can use another special operation to increase their authority. Also in this mode, the player starts with less authority than normal which also presents other challenges when dealing with a virus pandemic, in which most people think it is just a common flu, so people don't take quarantines seriously, which increases Non-Compliance. ![]() In Cure Mode, Virus presents certain characteristics that make it difficult to detect, one of them is that it is highly asymptomatic, so responses such as Contact Tracing lose some effectiveness. Additionally, devolving traits will cost DNA, increasing as more are done unless the Translesion + Gene is included to prevent the increment. This is crucial as without the assistance of other genes, it can only mutate symptoms, and that free symptoms can help late game (especially Mega-Brutal) when the early transmission was properly handled. The gene Darwinist best complements this natural ability, while Creationist can make the mutation rate seemingly more controllable. ![]() and so requires a different play-style that relies on fast enough infection to nullify any human counter-attack. It possesses a high natural tendency to mutate traits alongside its ability Viral Instability, but it struggles to neutralize these mutations. The Virus is a standard plague type introduced in version 1.0. ![]()
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